Dream Team Anime Game

CROWN CLASHBETA

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FIGHTER TIPGuard counts are limited — the shield pips on each card show what's left.

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Dream Team Anime Game

CROWN CLASHBETA

The CASP are coming for the Crown of Five Eyes. Each fight deals you 6 random heroes — you choose your 3 and toss the rest. Fight through the episodes and hold the dojo.

Draft your 3, 100 HP each — BOTH sidesEvery fight deals 6 random fighters: you pick 3 and toss 3 — and the CASP enemy does the exact same draft from its own pool, with the same 44-card support deck, the same draw of 1 card a round, and the same rules. No side gets anything the other doesn't.
Level-Ups: everybody can reach LV3The deck now carries 10 Level-Up cards: 4 SUPERCHARGE, 4 LEGENDARY, and 2 FULL ASCENSION, which jumps a Level 1 fighter straight to Level 3. Still stuck? LEVEL-UP EXCHANGE: once per Waiting, discard any 2 hand cards to take either Level-Up from your deck. And if you reach Round 4 having drawn zero Level-Ups, FATE INTERVENES — that draw becomes a Level-Up. Destined Draw magic fetches them too.
Waiting phase plays the cardsTraps must be SET face-down into your 3 trap/magic slots — they arm next round and spring in Battle (your opening set is armed for Round 1). Magic and Level-Ups play from hand, Waiting only: max 1 trap set + 2 magic per round, only 1 Level-Up per turn. Beware: LEVEL BREAKER destroys Level-Ups in Waiting, SHATTER SEAL strips a level off attackers, DARK VOID drags a leveled enemy down a level, and the enemy plays all of it too.
Pips charge UltimatesAttacking earns +1 pip; being targeted earns +1 (once per round). Passing a turn charges DOUBLE — +2 pips. Damage = 3×POWER − DEFENSE (+3 if you outspeed by 3). Ultimates grow with level: LV1 Base → LV2 Supercharged → LV3 Legendary.
Guards are limited — shield pipsGuarding intercepts an attack, but each fighter holds only so many guards per fight — the shield pips on their card show what's left. Most fighters get 1; the heavies carry more: Kev 2→3→4 as he levels, Lu 2→3→3, Freddy 2→2→3 (his guard is a ROAR), Grandmaster 1→1→2. Levelling up adds the difference, mid-fight. Both sides play by the same counts.
3D arena fighter models — HD is the full Meshy cast; Lite is the classic lightweight models.
0CROWNS

Campaign: a fresh random squad is dealt every fight; levels carry through the 3 episodes. VS Mode: pass-and-play — both players draft their own random 6, hands stay hidden behind pass screens.
Quick Play: a VS fight against the computer — you both draw 6 random heroes, pick 3, and keep 3 of 6 support cards; the computer plays the full Dream Team roster (Kash, Numa, anyone) with ultimates, traps, magic and level-ups, exactly like a VS opponent. No CASP — they're story mode only. Nothing carries in or out.

📲 MAKE IT AN APP

Install Crown Clash on your phone or tablet and play offline: tap Install if your browser offers it — or open your browser menu and choose “Add to Home Screen” / “Install app.” The game shell and card art cache on your device, best effort.

Episode 1

Choose your 3

You drew 6 heroes at random. Pick 3 — the other 3 are tossed for this fight.

Episode 1

The Attack

Enemy Side —
MINI ARENAVS
Your fighters clash here as miniatures — if the arena can't light up, holograms carry the fight.
Your Side —
FIGHTERS • INFO • LOG
CROWN CLASHGet ready…
Get ready…
SUPPORT HAND
Battle log — tap LOG for full history
    CROWN CLASH

    Victory

    👑 CROWN STORE

    Your balance: 0 Crowns

    Cosmetics only — nothing here changes stats, damage, or balance. Win fights to earn Crowns: Quick Play wins pay 25, Campaign episodes pay 50 / 75 / 100, and even a loss pays 5.

    Cosmetics
    Crown Packs — real money
    Crown Reserve
    9,000 Crowns — the deep reserve. Redeem a CCK code below.
    👑 9,000 Crowns · Code only

    After checkout, Payhip gives you a code. Redeem it below and your Crowns land instantly.

    Redeem a code